Before We Begin
This guide explains how to use the Forte Data Glove with a Windows Mixed Reality (WMR) headset and controllers.
First, make sure the following software is installed:
- Unity v2019.3 – https://unity3d.com/get-unity/download
- Steam – https://store.steampowered.com/about/
- Windows Mixed Reality for SteamVR from Steam https://store.steampowered.com/app/719950/Windows_Mixed_Reality_for_SteamVR/
- Windows Mixed Reality Portal App https://www.microsoft.com/en-us/p/mixed-reality-portal/9ng1h8b3zc7m?activetab=pivot:overviewtab
- Download the Forte Data Glove Windows Mixed Reality SDK package
Launch SteamVR for Windows Mixed Reality
From Steam, open SteamVR for Windows Mixed Reality. Once you have the WMR headset and controllers appearing in the SteamVR Window, you are ready to begin integrating the Forte Data Glove with WMR.
Mount the WMR Controllers
Next, mount the Windows Mixed Reality controllers onto the Forte Data Gloves with the top of the controller ring pointing inwards past the thumb, and the buttons facing towards you.
Import the SDK Package
In order to import the Windows Mixed Reality SDK, follow the steps below:
- Create a new Unity project or open an existing Unity project.
- Import the Forte Data Glove WMR Unity package by going to the Unity menu and selecting Assets -> Import Package -> Import Custom Package.
- Select the Unity WMR SDK and press “Import”.
Start the Demo Scene
To start the demo scene, follow these steps:
- Open the Translation scene at Assets -> DataGlove -> Scenes
- Make sure the Mixed Reality Portal app is running in the background
- Make sure that SteamVR for Windows Mixed Reality is running
- Hit the play button to start the scene
- If you are using the gloves wirelessly, select your glove names in the glove selector popup menu and press connect. When the red light turns green, the glove is ready to use.
In the Scene
In the scene you will see a table with:
- Cubes that can be picked up, stacked, or thrown
- A bowl of marbles that can be picked up with a pinch motion
- A lamp with an on/off button
- A hammer with pegs that can be hammered into a board
- A panel with buttons and knobs that controls a floating cube
- A button that activates a menu for learning American Sign Language. The menu currently detects the signs of fifteen letters and nine numbers ( A, B, C, D, E, F, G, H, I, K, L, U, W, X, Y, 1, 2, 3, 4, 5, 6, 7, 8, 9 ).
Additionally while playing the Tabletop scene, the following keyboard shortcuts can be performed from the computer running the scene. Ensure that the correct window is selected when using a keyboard shortcut.
- Space Bar: Starts a full calibration routine for the gloves
- “F” Key: Calibrates the Flat pose
- “K” Key: Calibrates the Fist (or Knuckles) pose
- “T” Key: Calibrates the Thumb In pose
- “H” Key: Re-center the scene to where the headset currently is
- “W” Key: Toggles the Glove Selection Window