Before We Begin
This guide explains how to use the Forte Data Glove with a Windows Mixed Reality (WMR) headset and controllers.
First, make sure the following software is installed:
- Unity – https://unity3d.com/get-unity/download
- Steam – https://store.steampowered.com/about/
- Windows Mixed Reality for SteamVR from Steam https://store.steampowered.com/app/719950/Windows_Mixed_Reality_for_SteamVR/
- Windows Mixed Reality Portal App https://www.microsoft.com/en-us/p/mixed-reality-portal/9ng1h8b3zc7m?activetab=pivot:overviewtab
- Download the Forte Data Glove Windows Mixed Reality SDK package
Launch SteamVR for Windows Mixed Reality
From Steam, open SteamVR for Windows Mixed Reality. Once you have the WMR headset and controllers appearing in the SteamVR Window, you are ready to begin integrating the Forte Data Glove with WMR.
Mount the WMR Controllers
Next, mount the Windows Mixed Reality controllers onto the Forte Data Gloves with the top of the controller ring pointing inwards past the thumb, and the buttons facing towards you.
Import the SDK Package
In order to import the Windows Mixed Reality SDK, follow the steps below:
- Create a new Unity project or open an existing Unity project.
- Import the Forte Data Glove WMR Unity package by going to the Unity menu and selecting Assets -> Import Package -> Import Custom Package.
- Select the Unity WMR SDK and press “Import”.
Start the Demo Scene
To start the demo scene, follow these steps:
- Open the Translation scene at Assets -> DataGlove -> Scenes
- Make sure the Mixed Reality Portal app is running in the background
- Make sure that SteamVR for Windows Mixed Reality is running
- Hit the play button to start the scene
- If you are using the gloves wirelessly, select your glove names in the glove selector popup menu and press connect. When the red light turns green, the glove is ready to use.
Within the Demo Scene
When you start the scene, the hand models should follow the location of the WMR controllers, the glove’s sensors should control the hand model’s fingers, and the headset should be able to look around in the scene. Curl your fingers around a block or a marble to pick it up and try pressing the button on the lamp to turn the light on and off.